Features Overview

One World.
A lot of Possibilities.

World Content

Three worlds. One level - 60.

Azeroth, Outland and Northrend are scaled around a unified level 60 experience. That means older zones stay relevant longer, progression feels more connected and the world opens up instead of becoming obsolete the moment you outlevel it.

Explore classic and expansion zones without the usual level gap breaking the experience.
Rare creatures roam the world as powerful elite encounters, offering increased rewards and meaningful open-world challenges.
Crafted and quest gear has been rebalanced to stay competitive, giving players more viable progression paths beyond raids.
Dungeon & Raid Content

New challenges. Greater threats.

Dungeons and raids are adjusted to fit the custom progression model. Older instances are no longer throwaway content, while higher-end encounters are tuned to provide a stronger long-term challenge for groups and guilds.

A progression model that breaks away from traditional phases, where Phase 1 is not what you expect.
Mythic+ dungeons and reworked raids (coming in Beta), designed for scalable difficulty and long-term challenge.
Starting raid sets (D1 & D2) available early, giving players a strong foundation for endgame progression.
Daily content including TBC and WotLK heroics, offering consistent rewards and repeatable activities.
Class Design

Reworked classes. Rebalanced gameplay.

Wrath-based class design at level 60 opens up deeper builds, more talent flexibility and stronger class identity. Specs that traditionally felt incomplete at level 60 can feel more functional, while balancing work helps the full roster stay competitive.

Weaker talent specializations have been reworked and strengthened, bringing them closer in power to top-performing specs.
Pet-focused builds like Beast Mastery and Demonology are redesigned to fully embrace a pet-centric playstyle.
Numerous class quality-of-life improvements ensure smoother gameplay and a more complete class experience.
PvP World Event

Hyjal PvP

A massive open-world PvP battle on Mount Hyjal — no player cap, cross-faction, happening every few hours. Fire vs Frost. Waves of elementals clash, and the winning team takes the reward — no party needed.

🔥 Fire Team — Ragnaros sends waves of fire elementals into battle. Rally behind the Firelord.
❄️ Frost Team — Ahune commands the ice. Defend the mountain and push the flames back.
⚔️ Kill the enemy boss to win. Every player on the winning team gets rewarded — no party required.
Solo Challenge

Walk of Echoes

A solo dungeon running challenge that sends you back into the classic dungeons of Azeroth — reduced in level, no gear, no group. Just you, an old dungeon, and the clock. Four vanilla dungeons rotate daily. The faster you clear, the better the rewards — and the top four times each day earn Donation Points to spend in the store.

⚔️ How It Works — Solo, no gear, capped level, halved monsters. Every pull matters.
🎯 Objective & Routing — Beat the final boss as fast as possible. Invent new routes.
🏆 Rewards & Leaderboard — Badges, enchants, flasks — and DP for the daily top four.
World Event

Beast Invasion

While Azeroth's greatest champions march to war against the Scourge in Northrend, the borderlands have been left dangerously thin. Garrisons stand half-manned. Patrols ride weary. And from the misted woods of Elwynn to the dust-choked plains of the Barrens, something ancient has begun to stir. Every hour, the horns sound — and every hour, the tide rises again.

🌑 The Old Gods Stir — Corruption seeps through root and river, twisting the wild heart of Azeroth.
🐺 The Tide Breaks — From Goldshire to the Crossroads, savage creatures descend without warning.
⚔️ Stand with the Captains — Elite defenders anchor each hub. They cannot hold alone.
Duration10 min Participants2–3 RepeatEvery Hour
Quality of Life Changes
TRI⩥MVIRΔTE
Progression Roadmap
Release
05.06.2026
1
Phase 1
12.06.2026
2
Phase 2
07.08.2026
3
Phase 3
02.10.2026
4
Phase 4
27.11.2026
5
Phase 5
08.01.2027
Release — 05.06.2026
Later phase dates may be adjusted based on community progression and realm health.